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Searched refs:boundID (Results 1 – 3 of 3) sorted by relevance

/external/skia/tests/
DTextureBindingsResetTest.cpp55 GrGLuint boundID = ~0; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
56 GL(GetIntegerv(target.fQuery, reinterpret_cast<GrGLint*>(&boundID))); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
57 if (boundID != claimedIDs[i] && boundID != 0) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
59 target.fName, boundID, claimedIDs[i]); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/external/skia/src/gpu/gl/
DGrGLGpu.h613 GrGpuResource::UniqueID boundID(GrGLenum target) const;
DGrGLGpu.cpp201 GrGpuResource::UniqueID GrGLGpu::TextureUnitBindings::boundID(GrGLenum target) const { in boundID() function in GrGLGpu::TextureUnitBindings
2972 if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) { in bindTexture()