/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 46 virtual void applyShader(Int cMask[4]) = 0; 47 virtual Bool alphaTest(Int cMask[4]) = 0; 48 …ation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0; 50 …ter<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y… 53 void alphaToCoverage(Int cMask[4], Float4 &alpha); 58 …(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask); 60 …Color(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask); 68 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 72 …ol depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask); 80 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
|
D | PixelProgram.hpp | 52 virtual void applyShader(Int cMask[4]); 53 virtual Bool alphaTest(Int cMask[4]); 54 …Operation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]); 114 void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask); 122 void DISCARD(Int cMask[4], const Shader::Instruction *instruction);
|
D | PixelRoutine.cpp | 51 …uffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) in quad() 64 zMask[q] = cMask[q]; in quad() 65 sMask[q] = cMask[q]; in quad() 70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad() 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 121 XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); in quad() 122 YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); in quad() 123 WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); in quad() 205 applyShader(cMask); in quad() 211 alphaPass = alphaTest(cMask); in quad() [all …]
|
D | PixelProgram.cpp | 69 void PixelProgram::applyShader(Int cMask[4]) in applyShader() 295 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break; in applyShader() 304 case Shader::OPCODE_DISCARD: DISCARD(cMask, instruction); break; in applyShader() 578 Bool PixelProgram::alphaTest(Int cMask[4]) in alphaTest() 595 cMask[q] &= aMask; in alphaTest() 600 alphaToCoverage(cMask, c[0].w); in alphaTest() 604 Int pass = cMask[0]; in alphaTest() 608 pass = pass | cMask[q]; in alphaTest() 614 …rOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation() 664 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation() [all …]
|
/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 46 virtual void applyShader(Int cMask[4]) = 0; 47 virtual Bool alphaTest(Int cMask[4]) = 0; 48 …ation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0; 50 …ter<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y… 53 void alphaToCoverage(Int cMask[4], Float4 &alpha); 60 …(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask); 62 …Color(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask); 70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 74 …ol depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask); 82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
|
D | PixelPipeline.hpp | 31 virtual void applyShader(Int cMask[4]); 32 virtual Bool alphaTest(Int cMask[4]); 33 …Operation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]); 86 void TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s); 87 void TEXKILL(Int cMask[4], Vector4s &dst);
|
D | PixelProgram.hpp | 52 virtual void applyShader(Int cMask[4]); 53 virtual Bool alphaTest(Int cMask[4]); 54 …Operation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]); 114 void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask); 122 void DISCARD(Int cMask[4], const Shader::Instruction *instruction);
|
D | PixelRoutine.cpp | 51 …uffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) in quad() 64 zMask[q] = cMask[q]; in quad() 65 sMask[q] = cMask[q]; in quad() 70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad() 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 121 XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]); in quad() 122 YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]); in quad() 123 WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]); in quad() 205 applyShader(cMask); in quad() 211 alphaPass = alphaTest(cMask); in quad() [all …]
|
D | PixelProgram.cpp | 69 void PixelProgram::applyShader(Int cMask[4]) in applyShader() 295 case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break; in applyShader() 304 case Shader::OPCODE_DISCARD: DISCARD(cMask, instruction); break; in applyShader() 579 Bool PixelProgram::alphaTest(Int cMask[4]) in alphaTest() 596 cMask[q] &= aMask; in alphaTest() 601 alphaToCoverage(cMask, c[0].w); in alphaTest() 605 Int pass = cMask[0]; in alphaTest() 609 pass = pass | cMask[q]; in alphaTest() 615 …rOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation() 674 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation() [all …]
|
D | PixelPipeline.cpp | 61 void PixelPipeline::applyShader(Int cMask[4]) in applyShader() 148 TEXKILL(cMask, x, y, z); in applyShader() 154 TEXKILL(cMask, x, y, z); in applyShader() 158 TEXKILL(cMask, rs[dst.index]); in applyShader() 266 Bool PixelPipeline::alphaTest(Int cMask[4]) in alphaTest() 281 cMask[q] &= aMask; in alphaTest() 288 alphaToCoverage(cMask, alpha); in alphaTest() 292 Int pass = cMask[0]; in alphaTest() 296 pass = pass | cMask[q]; in alphaTest() 302 …rOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation() [all …]
|
/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 282 Int cMask[4]; in rasterize() 287 cMask[q] = SignMask(PackSigned(mask, mask)) & 0x0000000F; in rasterize() 290 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize()
|
D | QuadRasterizer.hpp | 47 …ter<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y…
|
/external/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 282 Int cMask[4]; in rasterize() 287 cMask[q] = SignMask(PackSigned(mask, mask)) & 0x0000000F; in rasterize() 290 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize()
|
D | QuadRasterizer.hpp | 47 …ter<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y…
|
/external/sqlite/dist/orig/ |
D | sqlite3.c | 133617 Bitmask cMask = iCol>=BMS ? MASKBIT(BMS-1) : MASKBIT(iCol); 133626 if( (idxCols & cMask)==0 ){ 133631 idxCols |= cMask; 133670 Bitmask cMask = iCol>=BMS ? MASKBIT(BMS-1) : MASKBIT(iCol); 133673 if( (idxCols & cMask)==0 ){ 133675 idxCols |= cMask;
|
/external/sqlite/dist/ |
D | sqlite3.c | 133633 Bitmask cMask = iCol>=BMS ? MASKBIT(BMS-1) : MASKBIT(iCol); 133642 if( (idxCols & cMask)==0 ){ 133647 idxCols |= cMask; 133686 Bitmask cMask = iCol>=BMS ? MASKBIT(BMS-1) : MASKBIT(iCol); 133689 if( (idxCols & cMask)==0 ){ 133691 idxCols |= cMask;
|