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Searched refs:computeLodFromGradCube (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp267 inline float computeLodFromGradCube (const gls::ShaderEvalContext& c) in computeLodFromGradCube() function
375 … c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c))*p.scal… in evalTextureCubeGrad()
380 …tureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c)); } in evalTextureCubeShadowGrad()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp376 inline float computeLodFromGradCube (const ShaderEvalContext& c) in computeLodFromGradCube() function
585 … c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c))*p.scal… in evalTextureCubeGrad()
593 …tureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c)); } in evalTextureCubeShadowGrad()
627 … = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGradCube(c), p.lodC… in evalTextureCubeGradClamp()
635 …w(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), de::max(computeLodFromGradCube(c), p.lodC… in evalTextureCubeShadowGradClamp()