Searched refs:computeNextFrame (Results 1 – 4 of 4) sorted by relevance
148 int computeNextFrame(int current, bool* animationEnded);
152 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() function in SkAnimatedImage182 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame()
161 int computeNextFrame(int current, bool* animationEnded);
162 int SkAnimatedImage::computeNextFrame(int current, bool* animationEnded) { in computeNextFrame() function in SkAnimatedImage192 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame()