Searched refs:compute_shader_code (Results 1 – 9 of 9) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5ImagesArrayIndexing.cpp | 94 std::string compute_shader_code; in initTest() local 102 …compute_shader_code = getComputeShaderCode(local_size_x_stringstream.str(), local_size_y_stringst… in initTest() 103 compute_shader_code_ptr = (const char*)compute_shader_code.c_str(); in initTest()
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 142 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
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D | glcViewportArrayTests.cpp | 315 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shad… in build() argument 324 if (0 != compute_shader_code) in build() 329 compile(m_compute_shader_id, compute_shader_code); in build()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.hpp | 53 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
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D | gl4cShaderSubroutineTests.hpp | 90 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
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D | gl4cShadingLanguage420PackTests.hpp | 266 void build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
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D | gl4cGPUShaderFP64Tests.cpp | 136 void Utils::programInfo::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_… in build() argument 147 if (0 != compute_shader_code) in build() 152 compile(m_compute_shader_id, compute_shader_code); in build() 3810 std::string compute_shader_code; in prepareProgram() local 3885 …eTestComputeShader(uniform_definitions.c_str(), uniform_verification.c_str(), compute_shader_code); in prepareProgram() 3936 if (false == compute_shader_code.empty()) in prepareProgram() 3938 cs_c_str = compute_shader_code.c_str(); in prepareProgram()
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D | gl4cShaderSubroutineTests.cpp | 246 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shad… in build() argument 255 if (0 != compute_shader_code) in build() 260 compile(m_compute_shader_id, compute_shader_code); in build()
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D | gl4cShadingLanguage420PackTests.cpp | 17999 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shad… in build() argument 18004 const shaderSource compute_shader(compute_shader_code); in build()
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