Home
last modified time | relevance | path

Searched refs:convertFixed16 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.hpp63 UShort4 convertFixed16(Float4 &cf, bool saturate = true);
DPixelProgram.cpp654 color.x = convertFixed16(c[index].x, false); in rasterOperation()
655 color.y = convertFixed16(c[index].y, false); in rasterOperation()
656 color.z = convertFixed16(c[index].z, false); in rasterOperation()
657 color.w = convertFixed16(c[index].w, false); in rasterOperation()
DPixelRoutine.cpp2414 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) in convertFixed16() function in sw::PixelRoutine
/external/swiftshader/src/Shader/
DPixelRoutine.hpp65 UShort4 convertFixed16(Float4 &cf, bool saturate = true);
DPixelProgram.cpp664 color.x = convertFixed16(c[index].x, false); in rasterOperation()
665 color.y = convertFixed16(c[index].y, false); in rasterOperation()
666 color.z = convertFixed16(c[index].z, false); in rasterOperation()
667 color.w = convertFixed16(c[index].w, false); in rasterOperation()
DPixelPipeline.cpp1186 UShort4 fog = convertFixed16(f, true); in fogBlend()
DPixelRoutine.cpp2654 UShort4 PixelRoutine::convertFixed16(Float4 &cf, bool saturate) in convertFixed16() function in sw::PixelRoutine