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Searched refs:coverage0 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp570 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage() local
575 Int aMask0 = SignMask(coverage0); in alphaToCoverage()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp570 Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0))); in alphaToCoverage() local
575 Int aMask0 = SignMask(coverage0); in alphaToCoverage()