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Searched refs:current_invalid_name (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.cpp5622 std::string current_invalid_name = *reserved_name_it; in iterate() local
5627 if (structAllowed && current_invalid_name.compare("struct") == 0) in iterate()
5634 getShaderBody(current_shader_type, current_language_feature, current_invalid_name.c_str()); in iterate()
5676 << current_invalid_name << "]" in iterate()