Searched refs:current_quad_vertex (Results 1 – 1 of 1) sorted by relevance
9642 const float* current_quad_vertex = quad_vertices + n_quad_vertex * 4 /* components per vertex */; in getGeometryShaderBody() local9678 …result_sstream << "gl_Position = vec4(" << current_quad_vertex[0] << ", " << current_quad_vertex[1… in getGeometryShaderBody()9679 << current_quad_vertex[2] << ", " << current_quad_vertex[3] << ");\n" in getGeometryShaderBody()