Searched refs:depthBufferEnable (Results 1 – 9 of 9) sorted by relevance
200 depthBufferEnable = true; in init()243 bool Context::setDepthBufferEnable(bool depthBufferEnable) in setDepthBufferEnable() argument245 bool modified = (Context::depthBufferEnable != depthBufferEnable); in setDepthBufferEnable()246 Context::depthBufferEnable = depthBufferEnable; in setDepthBufferEnable()353 return depthBuffer && depthBufferEnable; in depthBufferActive()
120 bool setDepthBufferEnable(bool depthBufferEnable);223 bool depthBufferEnable; member in sw::Context
211 void setDepthBufferEnable(bool depthBufferEnable);
341 void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable) in setDepthBufferEnable() argument343 context->setDepthBufferEnable(depthBufferEnable); in setDepthBufferEnable()
263 depthBufferEnable = true; in init()388 bool Context::setDepthBufferEnable(bool depthBufferEnable) in setDepthBufferEnable() argument390 bool modified = (Context::depthBufferEnable != depthBufferEnable); in setDepthBufferEnable()391 Context::depthBufferEnable = depthBufferEnable; in setDepthBufferEnable()532 return depthBuffer && depthBufferEnable; in depthBufferActive()
318 bool setDepthBufferEnable(bool depthBufferEnable);512 bool depthBufferEnable; member in sw::Context
249 void setDepthBufferEnable(bool depthBufferEnable);
564 void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable) in setDepthBufferEnable() argument566 context->setDepthBufferEnable(depthBufferEnable); in setDepthBufferEnable()
312 context.depthBufferEnable = depthStencilState->depthTestEnable; in GraphicsPipeline()