Searched refs:depthPass (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 93 Bool depthPass = false; in quad() local 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 103 If(depthPass || Bool(!earlyDepthTest)) in quad() 229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 237 If(depthPass || Bool(earlyDepthTest)) in quad()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 93 Bool depthPass = false; in quad() local 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 103 If(depthPass || Bool(!earlyDepthTest)) in quad() 229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 237 If(depthPass || Bool(earlyDepthTest)) in quad()
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