Searched refs:descColor (Results 1 – 1 of 1) sorted by relevance
692 D3D11_TEXTURE2D_DESC descColor = { }; in DX11Operation() local693 descColor.Width = m_resourceDesc.size.x(); in DX11Operation()694 descColor.Height = m_resourceDesc.size.y(); in DX11Operation()695 descColor.MipLevels = 1; in DX11Operation()696 descColor.ArraySize = 1; in DX11Operation()697 descColor.Format = getDxgiFormat(m_resourceDesc.imageFormat); in DX11Operation()698 descColor.SampleDesc.Count = 1; in DX11Operation()699 descColor.SampleDesc.Quality = 0; in DX11Operation()700 descColor.Usage = D3D11_USAGE_DEFAULT; in DX11Operation()701 descColor.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; in DX11Operation()[all …]