Searched refs:destroyableShaderNdx (Results 1 – 1 of 1) sorted by relevance
2298 int destroyableShaderNdx = -1; in addRandomOperation() local2330 …destroyableShaderNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getS… in addRandomOperation()2526 if (destroyableShaderNdx != -1) in addRandomOperation()2696 …eShader(m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx), m_config.… in addRandomOperation()2716 …::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx); in addRandomOperation()