Searched refs:external_samplers_used (Results 1 – 2 of 2) sorted by relevance
111 GLbitfield external_samplers_used = prog->ExternalSamplersUsed; in update_textures() local173 while (unlikely(external_samplers_used)) { in update_textures()174 GLuint unit = u_bit_scan(&external_samplers_used); in update_textures()
259 GLbitfield external_samplers_used = prog->ExternalSamplersUsed; in update_shader_samplers() local292 while (unlikely(external_samplers_used)) { in update_shader_samplers()293 GLuint unit = u_bit_scan(&external_samplers_used); in update_shader_samplers()