Searched refs:fDiffuseShader (Results 1 – 4 of 4) sorted by relevance
52 : fDiffuseShader(std::move(diffuseShader)) in SkLightingShaderImpl()93 sk_sp<SkShader> fDiffuseShader;290 if (fDiffuseShader) { in asFragmentProcessor()292 as_SB(fDiffuseShader)->asFragmentProcessor(args), in asFragmentProcessor()314 return (fDiffuseShader ? fDiffuseShader->isOpaque() : false); in isOpaque()449 buf.writeBool(static_cast<bool>(fDiffuseShader)); in flatten()450 if (fDiffuseShader) { in flatten()451 buf.writeFlattenable(fDiffuseShader.get()); in flatten()460 if (fDiffuseShader) { in onMakeContext()461 diffuseContext = as_SB(fDiffuseShader)->makeContext(rec, alloc); in onMakeContext()[all …]
52 : fDiffuseShader(std::move(diffuseShader)) in SkLightingShaderImpl()93 sk_sp<SkShader> fDiffuseShader;288 if (fDiffuseShader) { in asFragmentProcessor()290 as_SB(fDiffuseShader)->asFragmentProcessor(args), in asFragmentProcessor()312 return (fDiffuseShader ? fDiffuseShader->isOpaque() : false); in isOpaque()447 buf.writeBool(static_cast<bool>(fDiffuseShader)); in flatten()448 if (fDiffuseShader) { in flatten()449 buf.writeFlattenable(fDiffuseShader.get()); in flatten()458 if (fDiffuseShader) { in onMakeContext()459 diffuseContext = as_SB(fDiffuseShader)->makeContext(rec, alloc); in onMakeContext()[all …]
41 fDiffuseShader = SkShader::MakeBitmapShader(diffuseBitmap, in LightingView()72 paint.setShader(SkLightingShader::Make(fDiffuseShader, in onDrawContent()96 sk_sp<SkShader> fDiffuseShader; member in LightingView