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Searched refs:flushColorWrite (Results 1 – 6 of 6) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLPathRendering.cpp89 gpu->flushColorWrite(false); in onStencilPath()
DGrGLGpu.h339 void flushColorWrite(bool writeColor);
DGrGLGpu.cpp1610 this->flushColorWrite(true); in onCreateTexture()
1999 this->flushColorWrite(blendInfo.fWriteColor); in flushGLState()
2162 this->flushColorWrite(true); in clear()
3078 void GrGLGpu::flushColorWrite(bool writeColor) { in flushColorWrite() function in GrGLGpu
3670 this->flushColorWrite(true); in copySurfaceAsDraw()
3836 this->flushColorWrite(true); in onRegenerateMipMapLevels()
/external/skia/src/gpu/gl/
DGrGLPathRendering.cpp89 gpu->flushColorWrite(false); in onStencilPath()
DGrGLGpu.h347 void flushColorWrite(bool writeColor);
DGrGLGpu.cpp1645 this->flushColorWrite(true); in onCreateTexture()
2028 this->flushColorWrite(blendInfo.fWriteColor); in flushGLState()
2193 this->flushColorWrite(true); in clear()
3105 void GrGLGpu::flushColorWrite(bool writeColor) { in flushColorWrite() function in GrGLGpu
3698 this->flushColorWrite(true); in copySurfaceAsDraw()
3862 this->flushColorWrite(true); in onRegenerateMipMapLevels()