Searched refs:fs_stipple_loc (Results 1 – 1 of 1) sorted by relevance
280 GLint fs_stipple_loc; member1367 sprog->fs_stipple_loc = glGetUniformLocation(prog_id, "pstipple_sampler"); in add_shader_program()1369 sprog->fs_stipple_loc = -1; in add_shader_program()3707 if (vrend_state.use_core_profile && ctx->sub->prog->fs_stipple_loc != -1) { in vrend_draw_bind_objects()3710 glUniform1i(ctx->sub->prog->fs_stipple_loc, sampler_id); in vrend_draw_bind_objects()