Searched refs:getGeometryShaderOutputPrimitiveTypeShaderName (Results 1 – 3 of 3) sorted by relevance
195 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(m_primitiveType, false) in initPrograms()240 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, false) in generateGeometryShader()
350 static inline const char* getGeometryShaderOutputPrimitiveTypeShaderName (const TessPrimitiveType t… in getGeometryShaderOutputPrimitiveTypeShaderName() function
370 …<< "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) <… in addDefaultPrograms()