Searched refs:getMaximumImageUniformsForStage (Results 1 – 1 of 1) sorted by relevance
9295 const GLint max_image_uniforms = getMaximumImageUniformsForStage(stage); in createTextureToTestShaderStage()9386 GLint getMaximumImageUniformsForStage(shaderStage stage) in getMaximumImageUniformsForStage() function in gl4cts::__anon57be67590111::ImageLoadStoreMultipleUniformsTest9430 GLint max_image_uniforms = getMaximumImageUniformsForStage(stage); in prepareShaderForTestedShaderStage()9555 const GLint max_image_uniforms = getMaximumImageUniformsForStage(stage); in testShaderStage()