Searched refs:getMinXPosition (Results 1 – 4 of 4) sorted by relevance
126 if (otherPosition.x + other.boundingVolume.getMinXPosition(sOtherFlip) > maxX) { in update()237 …position.x + boundingVolume.getMinXPosition(sFlip), position.y + boundingVolume.getMinYPosition(sF… in drawDebugVolumes()249 position.x + volume.getMinXPosition(sFlip), position.y + volume.getMinYPosition(sFlip), in drawDebugVolumes()262 position.x + volume.getMinXPosition(sFlip), position.y + volume.getMinYPosition(sFlip), in drawDebugVolumes()334 + object1.boundingVolume.getMinXPosition(sCompareFlip); in compare()342 + object2.boundingVolume.getMinXPosition(sCompareFlip); in compare()
75 final float left = getMinXPosition(flip) + position.x; in intersects()80 final float otherLeft = other.getMinXPosition(otherFlip) + otherPosition.x; in intersects()
58 public float getMinXPosition(FlipInfo flip) { in getMinXPosition() method in CollisionVolume
106 - other.getMinXPosition(otherFlip); in intersects()