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Searched refs:getUniformName (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp278 std::string getUniformName (const std::string& name, int declNdx) in getUniformName() function
283 std::string getUniformName (const std::string& name, int declNdx, int arrNdx) in getUniformName() function
1101 …const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformNam… in iterate()
1134 …<< (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_unifo… in generateShaders()
1142 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders()
1271 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1273 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1275 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1277 …<< " " << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(… in generateShaders()
1285 …<< " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniform… in generateShaders()
[all …]
Des31fUniformLocationTests.cpp127 string getUniformName (int ndx, const glu::VarType& type, const glu::TypeComponentVector& path) in getUniformName() function
392 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in verifyLocations()
563 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath()); in render()
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h694 …const char* getUniformName(int index) const; // can be used for "name" part of glGetActi…
/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp1988 const char* TProgram::getUniformName(int index) const { return reflection->getUniform(index)… in getUniformName() function in glslang::TProgram
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp12938 const glw::GLchar* getUniformName(glw::GLuint argument) const;
14787 const glw::GLchar* BuiltinFunctionTest::getUniformName(glw::GLuint argument) const in getUniformName() function in gl4cts::BuiltinFunctionTest
15215 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode()
15259 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode()
15379 const glw::GLchar* uniform_name = getUniformName(argument); in testBegin()