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Searched refs:glsl_fs (Results 1 – 14 of 14) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp463 const char* const glsl_fs = NL "void main() {" NL " discard;" NL "}"; in Run() local
469 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true); in Run()
498 const char* const glsl_fs = fs.c_str(); in Run() local
502 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false); in Run()
Des31cShaderStorageBufferObjectTests.cpp504 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
506 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
931 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
944 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1149 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1151 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
1212 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1215 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2196 const char* const glsl_fs = NL in Run() local
2221 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
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Des31cVertexAttribBindingTests.cpp338 const char* const glsl_fs = in Run() local
344 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
356 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run()
461 …const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "in vec4 attrib[15]… in Run() local
469 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run()
1524 …const char* const glsl_fs = "#version 310 es" NL "precision mediump float;" NL "flat in ivec4 attr… in Run() local
1533 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run()
2444 const char* const glsl_fs = in Run() local
2454 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
2466 glShaderSource(fsh, 1, &glsl_fs, NULL); in Run()
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Des31cComputeShaderTests.cpp1261 const char* glsl_fs = in Run() local
1269 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2761 …const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 o_color;" NL "void main() {"… in Run() local
2763 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
3639 const char* const glsl_fs = in Run() local
3642 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
3774 const char* const glsl_fs = in Run() local
3777 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4244 …const char* const glsl_fs = NL "layout(location = 0) out mediump vec4 g_color;" NL "void main() {"… in Run() local
4246 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run()
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Des31cShaderImageLoadStoreTests.cpp3626 const char* glsl_fs = in Run() local
3632 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run()
4182 const char* const glsl_fs = in Run() local
4185 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run()
4275 const char* const glsl_fs = in Run() local
4284 m_program = BuildProgram(glsl_vs, glsl_fs); in Run()
4495 const char* const glsl_fs = in Setup() local
4500 m_program = BuildProgram(glsl_vs, glsl_fs); in Setup()
4855 const char* const glsl_fs = in Run() local
4861 m_program = BuildProgram(glsl_vs, glsl_fs, false, true); in Run()
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Des31cShaderAtomicCountersTests.cpp3471 const char* const glsl_fs = in Run() local
3477 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp508 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
510 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
935 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
948 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1153 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1155 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
1217 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2201 const char* const glsl_fs = NL in Run() local
2226 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
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Dgl4cShaderStorageBufferObjectTests.cpp659 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
662 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
1110 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1124 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1216 const char* const glsl_fs = NL "layout(location = 0) out vec4 o_color;" NL "void main() {" NL in Run() local
1218 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
2276 const char* const glsl_fs = in Run() local
2301 m_program = CreateProgram(glsl_vs, "", "", glsl_gs, glsl_fs); in Run()
2567 const char* const glsl_fs = in Run() local
2570 m_program = CreateProgram(glsl_vs, glsl_tcs, glsl_tes, "", glsl_fs); in Run()
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Dgl4cComputeShaderTests.cpp1291 const char* glsl_fs = in Run() local
1297 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run()
3119 const char* const glsl_fs = in Run() local
3121 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
3974 const char* const glsl_fs = in Run() local
3977 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4110 const char* const glsl_fs = in Run() local
4113 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4548 const char* const glsl_fs = in Run() local
4551 m_program[0] = CreateProgram(glsl_vs, glsl_fs); in Run()
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Dgl4cShaderImageSizeTests.cpp680 const char* const glsl_fs = fs.c_str(); in Run() local
682 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
924 const char* const glsl_fs = in Run() local
932 m_program[1] = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp3675 const char* glsl_fs = in Run() local
3681 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run()
4232 const char* const glsl_fs = in Run() local
4235 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run()
4325 const char* const glsl_fs = in Run() local
4334 m_program = BuildProgram(glsl_vs, glsl_fs); in Run()
4545 const char* const glsl_fs = in Setup() local
4550 m_program = BuildProgram(glsl_vs, glsl_fs); in Setup()
4908 const char* const glsl_fs = in Run() local
4914 m_program = BuildProgram(glsl_vs, glsl_fs, false, true); in Run()
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Dgl4cShaderImageLoadStoreTests.cpp4910 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out vec4 o_color;" NL in Run() local
4915 m_program[1] = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_fs); in Run()
5708 const char* const glsl_fs = in Run() local
5714 m_program = BuildProgram(glsl_vs, glsl_tcs, glsl_tes, glsl_gs, glsl_fs); in Run()
5819 const char* const glsl_fs = in Run() local
5825 m_program = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_fs); in Run()
5909 const char* const glsl_fs = in Run() local
5916 m_program = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_fs); in Run()
6134 const char* const glsl_fs = in Run() local
6138 m_fsp = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs); in Run()
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Dgl4cShaderAtomicCountersTests.cpp1279 const char* glsl_fs = in Run() local
1294 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run()
3099 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
3102 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run()
3202 const char* glsl_fs = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
3207 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, false); in Run()
4261 const char* const glsl_fs = in Run() local
4268 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
Dgl4cVertexAttribBindingTests.cpp314 …const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec3 color;" NL "} fs_in… in Run() local
318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()
2988 const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec2 color_rg;" NL in Run() local
2996 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); in Run()