Searched refs:glsl_name (Results 1 – 1 of 1) sorted by relevance
/external/virglrenderer/src/ |
D | vrend_shader.c | 83 char glsl_name[128]; member 904 snprintf(ctx->inputs[i].glsl_name, 128, "%s", name_prefix); in iter_declaration() 907 snprintf(ctx->inputs[i].glsl_name, 64, "%s_f%d", name_prefix, ctx->inputs[i].sid); in iter_declaration() 909 snprintf(ctx->inputs[i].glsl_name, 64, "%s_c%d", name_prefix, ctx->inputs[i].sid); in iter_declaration() 911 snprintf(ctx->inputs[i].glsl_name, 64, "%s_g%d", name_prefix, ctx->inputs[i].sid); in iter_declaration() 913 snprintf(ctx->inputs[i].glsl_name, 64, "%s_p%d", name_prefix, ctx->inputs[i].sid); in iter_declaration() 915 snprintf(ctx->inputs[i].glsl_name, 64, "%s_%d", name_prefix, ctx->inputs[i].first); in iter_declaration() 918 snprintf(ctx->inputs[i + 1].glsl_name, 64, "%s_bc%d", name_prefix, ctx->inputs[i + 1].sid); in iter_declaration() 920 snprintf(ctx->inputs[i + 2].glsl_name, 64, "%s", "gl_FrontFacing"); in iter_declaration() 1132 snprintf(ctx->outputs[i].glsl_name, 64, "%s", name_prefix); in iter_declaration() [all …]
|