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Searched refs:gradTypeName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp762 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources() local
803 vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
804 vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
824 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
825 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
826 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
827 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1247 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources() local
1318 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
1319 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
1343 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
1344 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
1345 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
1346 frag << "layout(location = 2) in " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
2981 const char* gradTypeName = glu::getDataTypeName(gradType); in initShaderSources() local
3018 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
3019 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
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