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Searched refs:hasWindowRectangles (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/
DGrFixedClip.h37 bool hasWindowRectangles() const { return fWindowRectsState.enabled(); } in hasWindowRectangles() function
DGrRenderTargetContext.cpp305 if (!clip.hasWindowRectangles()) { in internalClear()
/external/skqp/src/gpu/
DGrFixedClip.h37 bool hasWindowRectangles() const { return fWindowRectsState.enabled(); } in hasWindowRectangles() function
DGrRenderTargetContext.cpp309 if (!clip.hasWindowRectangles()) { in internalClear()
/external/skqp/src/gpu/vk/
DGrVkGpuCommandBuffer.cpp358 SkASSERT(!clip.hasWindowRectangles()); in onClearStencilClip()
421 SkASSERT(!clip.hasWindowRectangles()); in onClear()
/external/skia/src/gpu/vk/
DGrVkGpuCommandBuffer.cpp355 SkASSERT(!clip.hasWindowRectangles()); in onClearStencilClip()
418 SkASSERT(!clip.hasWindowRectangles()); in onClear()
/external/skia/src/gpu/mtl/
DGrMtlGpuCommandBuffer.mm201 SkASSERT(!clip.hasWindowRectangles());
/external/skqp/src/gpu/mtl/
DGrMtlGpuCommandBuffer.mm199 SkASSERT(!clip.hasWindowRectangles());