Searched refs:has_lod (Results 1 – 4 of 4) sorted by relevance
2252 bool has_bias = false, has_lod = false, has_proj = false, has_off = false; in emit_tex() local2275 has_lod = true; in emit_tex()2351 assert(has_lod); in emit_tex()2402 if (has_off | has_lod | has_bias) { in emit_tex()2414 if (has_lod | has_bias) in emit_tex()
2550 unsigned has_lod; in emit_size_query() local2566 has_lod = 0; in emit_size_query()2569 has_lod = 1; in emit_size_query()2580 if (has_lod) { in emit_size_query()
3974 const bool has_lod = (op == SHADER_OPCODE_TXL || op == FS_OPCODE_TXB || in lower_sampler_logical_send_gen4() local3992 (has_lod || shadow_c.file != BAD_FILE || in lower_sampler_logical_send_gen4()4033 if (has_lod) { in lower_sampler_logical_send_gen4()
5047 has_lod(const glsl_type *sampler_type) in UNOP()5073 if (has_lod(sampler_type)) { in _textureSize()5245 } else if (has_lod(sampler_type)) { in _texelFetch()