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Searched refs:isEAXAlive (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Target/X86/
DX86FrameLowering.cpp826 bool isEAXAlive = isEAXLiveIn(MF); in emitPrologue() local
828 if (isEAXAlive) { in emitPrologue()
849 .addImm(isEAXAlive ? NumBytes - 4 : NumBytes) in emitPrologue()
878 if (isEAXAlive) { in emitPrologue()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/X86/
DX86FrameLowering.cpp1236 bool isEAXAlive = isEAXLiveIn(MBB); in emitPrologue() local
1238 if (isEAXAlive) { in emitPrologue()
1255 int Alloc = isEAXAlive ? NumBytes - 8 : NumBytes; in emitPrologue()
1273 .addImm(isEAXAlive ? NumBytes - 4 : NumBytes) in emitPrologue()
1280 if (isEAXAlive) { in emitPrologue()
/external/llvm/lib/Target/X86/
DX86FrameLowering.cpp1158 bool isEAXAlive = isEAXLiveIn(MBB); in emitPrologue() local
1160 if (isEAXAlive) { in emitPrologue()
1191 .addImm(isEAXAlive ? NumBytes - 4 : NumBytes) in emitPrologue()
1198 if (isEAXAlive) { in emitPrologue()