Searched refs:lheight (Results 1 – 2 of 2) sorted by relevance
478 float lheight = static_cast<float>(height - 1); in generateTextureData() local488 float posY = (lheight - static_cast<float>(y)) / lheight; in generateTextureData()
5899 int lwidth, lheight; in check_transfer_bounds() local5915 lheight = u_minify(res->base.height0, info->level); in check_transfer_bounds()5916 if (info->box->height > lheight) in check_transfer_bounds()5918 if (info->box->y > lheight) in check_transfer_bounds()5920 if (info->box->height + info->box->y > lheight) in check_transfer_bounds()