Searched refs:mBaseLevel (Results 1 – 2 of 2) sorted by relevance
51 mBaseLevel = 0; in Texture()199 mBaseLevel = baseLevel; in setBaseLevel()518 int level = mBaseLevel; in getTopLevel()690 if(!image[mBaseLevel]) in isSamplerComplete()695 GLsizei width = image[mBaseLevel]->getWidth(); in isSamplerComplete()696 GLsizei height = image[mBaseLevel]->getHeight(); in isSamplerComplete()717 if(mBaseLevel > mMaxLevel) in isMipmapComplete()722 GLsizei width = image[mBaseLevel]->getWidth(); in isMipmapComplete()723 GLsizei height = image[mBaseLevel]->getHeight(); in isMipmapComplete()725 int p = log2(maxsize) + mBaseLevel; in isMipmapComplete()[all …]
131 GLint getBaseLevel() const { return mBaseLevel; } in getBaseLevel()181 GLint mBaseLevel; variable