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Searched refs:mBaseLevel (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp51 mBaseLevel = 0; in Texture()
199 mBaseLevel = baseLevel; in setBaseLevel()
518 int level = mBaseLevel; in getTopLevel()
690 if(!image[mBaseLevel]) in isSamplerComplete()
695 GLsizei width = image[mBaseLevel]->getWidth(); in isSamplerComplete()
696 GLsizei height = image[mBaseLevel]->getHeight(); in isSamplerComplete()
717 if(mBaseLevel > mMaxLevel) in isMipmapComplete()
722 GLsizei width = image[mBaseLevel]->getWidth(); in isMipmapComplete()
723 GLsizei height = image[mBaseLevel]->getHeight(); in isMipmapComplete()
725 int p = log2(maxsize) + mBaseLevel; in isMipmapComplete()
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DTexture.h131 GLint getBaseLevel() const { return mBaseLevel; } in getBaseLevel()
181 GLint mBaseLevel; variable