Searched refs:mMaxLevel (Results 1 – 2 of 2) sorted by relevance
56 mMaxLevel = 1000; in Texture()243 mMaxLevel = maxLevel; in setMaxLevel()717 if(mBaseLevel > mMaxLevel) in isMipmapComplete()726 int q = std::min(p, mMaxLevel); in isMipmapComplete()780 int q = std::min(p, mMaxLevel); in generateMipmaps()1102 if(mBaseLevel > mMaxLevel) in isMipmapCubeComplete()1114 int q = std::min(p, mMaxLevel); in isMipmapCubeComplete()1327 int q = std::min(p, mMaxLevel); in generateMipmaps()1681 if(mBaseLevel > mMaxLevel) in isMipmapComplete()1693 int q = std::min(p, mMaxLevel); in isMipmapComplete()[all …]
136 GLint getMaxLevel() const { return mMaxLevel; } in getMaxLevel()186 GLint mMaxLevel; variable