Searched refs:m_endRadius (Results 1 – 3 of 3) sorted by relevance
19 m_endRadius(0), in CXFA_GEShading()39 m_endRadius(endRadius), in CXFA_GEShading()
48 const float m_endRadius; variable
349 float end_r = m_info.fillColor.GetShading()->m_endRadius; in FillPathWithShading()