Searched refs:m_n_position_components (Results 1 – 2 of 2) sorted by relevance
41 const glw::GLuint GPUShader5UniformBlocksArrayIndexing::m_n_position_components = 4; member in glcts::GPUShader5UniformBlocksArrayIndexing146 gl.bufferData(GL_ARRAY_BUFFER, m_n_position_components * sizeof(glw::GLfloat) * nVaryings, DE_NULL, in initTest()198 gl.bufferData(GL_UNIFORM_BUFFER, m_n_position_components * sizeof(float), in iterate()199 m_position_data + m_n_position_components * index_value, GL_STATIC_READ); in iterate()274 sizeof(float) * m_n_position_components, GL_MAP_READ_BIT); in drawAndCheckResult()277 …if (de::abs(feedback_result[0] - m_position_data[index_value * m_n_position_components + 0]) > m_e… in drawAndCheckResult()278 …de::abs(feedback_result[1] - m_position_data[index_value * m_n_position_components + 1]) > m_epsil… in drawAndCheckResult()279 …de::abs(feedback_result[2] - m_position_data[index_value * m_n_position_components + 2]) > m_epsil… in drawAndCheckResult()280 …de::abs(feedback_result[3] - m_position_data[index_value * m_n_position_components + 3]) > m_epsil… in drawAndCheckResult()283 << m_position_data[index_value * m_n_position_components + 0] << ", " in drawAndCheckResult()[all …]
116 static const glw::GLuint m_n_position_components; member in glcts::GPUShader5UniformBlocksArrayIndexing