Searched refs:m_scene2 (Results 1 – 1 of 1) sorted by relevance
194 m_scene2 = unique_ptr<GlScene>(new GlScene()); in OutputHandler()195 m_scene2->set_viewport(m_surface2->width(), m_surface2->height()); in OutputHandler()270 m_scene2->draw(m_frame_num * m_rotation_mult * 2); in queue_next()305 unique_ptr<GlScene> m_scene2; member in OutputHandler