Searched refs:m_ui32VertexShader (Results 1 – 1 of 1) sorted by relevance
33 GLuint m_ui32VertexShader; member74 glDeleteShader(m_pAPI->m_ui32VertexShader); in Destroy()111 m_pAPI->m_ui32VertexShader = 0; in Init()129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init()135 …ceFromMemory(_BackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32VertexShader, pszError) … in Init()152 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32VertexShader); in Init()