Searched refs:m_uniform_buffer_ids (Results 1 – 2 of 2) sorted by relevance
95 , m_uniform_buffer_ids(DE_NULL) in GPUShader5UniformBlocksArrayIndexing()176 m_uniform_buffer_ids = new glw::GLuint[m_n_array_size]; in iterate()177 memset(m_uniform_buffer_ids, 0, m_n_array_size * sizeof(glw::GLuint)); in iterate()179 gl.genBuffers(m_n_array_size, m_uniform_buffer_ids); in iterate()195 gl.bindBuffer(GL_UNIFORM_BUFFER, m_uniform_buffer_ids[index_value]); in iterate()202 gl.bindBufferBase(GL_UNIFORM_BUFFER, index_value, m_uniform_buffer_ids[index_value]); in iterate()340 if (m_uniform_buffer_ids != DE_NULL) in deinit()342 gl.deleteBuffers(m_n_array_size, m_uniform_buffer_ids); in deinit()344 delete[] m_uniform_buffer_ids; in deinit()345 m_uniform_buffer_ids = DE_NULL; in deinit()
123 glw::GLuint* m_uniform_buffer_ids; member in glcts::GPUShader5UniformBlocksArrayIndexing