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Searched refs:mapBasicBlockToNode (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/subzero/src/
DIceConverter.cpp121 mapBasicBlockToNode(&BBI); in convertFunction()
124 Func->setEntryNode(mapBasicBlockToNode(&F->getEntryBlock())); in convertFunction()
187 Ice::CfgNode *mapBasicBlockToNode(const BasicBlock *BB) { in mapBasicBlockToNode() function in __anon7b11ea470111::LLVM2ICEFunctionConverter
358 mapBasicBlockToNode(Instr->getIncomingBlock(N))); in convertPHINodeInstruction()
368 Ice::CfgNode *NodeThen = mapBasicBlockToNode(BBThen); in convertBrInstruction()
369 Ice::CfgNode *NodeElse = mapBasicBlockToNode(BBElse); in convertBrInstruction()
373 return Ice::InstBr::create(Func.get(), mapBasicBlockToNode(BBSucc)); in convertBrInstruction()
539 Ice::CfgNode *LabelDefault = mapBasicBlockToNode(Instr->getDefaultDest()); in convertSwitchInstruction()
547 Ice::CfgNode *CaseSuccessor = mapBasicBlockToNode(I.getCaseSuccessor()); in convertSwitchInstruction()
603 Ice::CfgNode *Node = mapBasicBlockToNode(BB); in convertBasicBlock()