Searched refs:maxElementsVertices (Results 1 – 1 of 1) sorted by relevance
296 GLint maxElementsVertices = 0; in draw() local297 GLU_CHECK_GLW_CALL(m_gl, getIntegerv(GL_MAX_ELEMENTS_VERTICES, &maxElementsVertices)); in draw()298 …GLU_CHECK_GLW_CALL(m_gl, drawRangeElementsBaseVertex(mode, 0, maxElementsVertices, count, type, in… in draw()