Searched refs:max_textures (Results 1 – 1 of 1) sorted by relevance
1849 GLint max_textures = 0; in iterate() local1853 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_textures); in iterate()1859 if (n_textures > max_textures) in iterate()1861 count = max_textures; in iterate()1862 validated_index = max_textures - 1; in iterate()1886 if (n_textures <= max_textures) in iterate()1888 t_first = max_textures - n_textures + 1; in iterate()1892 t_count = max_textures + 1; in iterate()2085 GLint max_textures = 0; in iterate() local2089 gl.getIntegerv(GL_MAX_IMAGE_UNITS, &max_textures); in iterate()[all …]