Searched refs:mutate_co_owning_reference (Results 1 – 3 of 3) sorted by relevance
1664 MyGame.Example.Monster.prototype.mutate_co_owning_reference = function(value) { method in MyGame.Example.Monster
1575 mutate_co_owning_reference(value:flatbuffers.Long):boolean { method in MyGame.Example.Monster
1441 bool mutate_co_owning_reference(uint64_t _co_owning_reference) {