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Searched refs:mutate_hp (Results 1 – 7 of 7) sorted by relevance

/external/flatbuffers/tests/
DJavaScriptTest.js100 monster.mutate_hp(120);
103 monster.mutate_hp(80);
Dtest.cpp397 auto hp_ok = monster->mutate_hp(10); in MutateFlatBuffersTest()
401 auto hp_ok_default = monster->mutate_hp(100); in MutateFlatBuffersTest()
405 auto hp_ok_2 = monster->mutate_hp(20); in MutateFlatBuffersTest()
408 monster->mutate_hp(80); in MutateFlatBuffersTest()
435 first->mutate_hp(0); in MutateFlatBuffersTest()
437 first->mutate_hp(1000); in MutateFlatBuffersTest()
Dmonster_test_generated.js945 MyGame.Example.Monster.prototype.mutate_hp = function(value) { method in MyGame.Example.Monster
Dmonster_test_generated.ts850 mutate_hp(value:number):boolean { method in MyGame.Example.Monster
Dmonster_test_generated.h1201 bool mutate_hp(int16_t _hp) {
/external/flatbuffers/samples/
Dmonster_generated.h264 bool mutate_hp(int16_t _hp) {
/external/flatbuffers/docs/source/
DTutorial.md2802 monster->mutate_hp(10); // Set the table `hp` field.