Searched refs:outputBuffer0 (Results 1 – 1 of 1) sorted by relevance
520 const Buffer outputBuffer0 (m_context.getRenderContext()); in iterate() local539 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate()542 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer0); in iterate()558 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer0); in iterate()