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Searched refs:pUniformBuffers (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp460 Resource* pUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; member
DRenderer.cpp379 PixelProcessor::lockUniformBuffers(data->ps.u, draw->pUniformBuffers); in draw()
385 draw->pUniformBuffers[i] = nullptr; in draw()
958 if(draw.pUniformBuffers[i]) in finishRendering()
960 draw.pUniformBuffers[i]->unlock(); in finishRendering()
/external/swiftshader/src/Renderer/
DRenderer.hpp493 Resource* pUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; member
DRenderer.cpp429 PixelProcessor::lockUniformBuffers(data->ps.u, draw->pUniformBuffers); in draw()
435 draw->pUniformBuffers[i] = nullptr; in draw()
1085 if(draw.pUniformBuffers[i]) in finishRendering()
1087 draw.pUniformBuffers[i]->unlock(); in finishRendering()