Home
last modified time | relevance | path

Searched refs:pixelShaderConstantF (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp256 if(*(int*)pixelShaderConstantF[i] != 0x80000000) in Apply()
258 device->SetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); in Apply()
533 if(*(int*)pixelShaderConstantF[i] != 0x80000000) in Capture()
535 device->GetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); in Capture()
695 memcpy(pixelShaderConstantF[startRegister], constantData, count * sizeof(float[4])); in setPixelShaderConstantF()
880 (int&)pixelShaderConstantF[i][0] = 0x80000000; in clear()
881 (int&)pixelShaderConstantF[i][1] = 0x80000000; in clear()
882 (int&)pixelShaderConstantF[i][2] = 0x80000000; in clear()
883 (int&)pixelShaderConstantF[i][3] = 0x80000000; in clear()
1115 device->GetPixelShaderConstantF(0, pixelShaderConstantF[0], 32); in capturePixelShaderStates()
DDirect3DStateBlock9.hpp178 float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; member in D3D9::Direct3DStateBlock9
DDirect3DDevice9.cpp1713 constantData[i * 4 + 0] = pixelShaderConstantF[startRegister + i][0]; in GetPixelShaderConstantF()
1714 constantData[i * 4 + 1] = pixelShaderConstantF[startRegister + i][1]; in GetPixelShaderConstantF()
1715 constantData[i * 4 + 2] = pixelShaderConstantF[startRegister + i][2]; in GetPixelShaderConstantF()
1716 constantData[i * 4 + 3] = pixelShaderConstantF[startRegister + i][3]; in GetPixelShaderConstantF()
2978 pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in SetPixelShaderConstantF()
2979 pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in SetPixelShaderConstantF()
2980 pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in SetPixelShaderConstantF()
2981 pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in SetPixelShaderConstantF()
5867 renderer->setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty); in bindShaderConstants()
DDirect3DDevice9.hpp271 float pixelShaderConstantF[MAX_PIXEL_SHADER_CONST][4]; member in D3D9::Direct3DDevice9
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp284 pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in setPixelShaderConstantF()
285 pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in setPixelShaderConstantF()
286 pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in setPixelShaderConstantF()
287 pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in setPixelShaderConstantF()
728 Renderer::setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty); in bindShaderConstants()
DDevice.hpp105 float pixelShaderConstantF[sw::FRAGMENT_UNIFORM_VECTORS][4]; member in es2::Device