Searched refs:setEnvTarget (Results 1 – 5 of 5) sorted by relevance
284 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10000); in compileShaderToSpirV()287 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10100); in compileShaderToSpirV()290 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10200); in compileShaderToSpirV()293 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10300); in compileShaderToSpirV()
237 shader.setEnvTarget(glslang::EShTargetSpv,245 shader.setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetSpv_1_0);
445 void setEnvTarget(EShTargetLanguage lang, EShTargetLanguageVersion version) in setEnvTarget() function
259 setEnvTarget(EShTargetSpv, EShTargetSpv_1_0 or EShTargetSpv_1_3);
994 shader->setEnvTarget(TargetLanguage, TargetVersion); in CompileAndLinkShaderUnits()