Searched refs:shaderCompiler (Results 1 – 10 of 10) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkUtil.cpp | 210 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram( in GrCompileVkShaderModule() 216 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule() 220 if (!gpu->shaderCompiler()->toSPIRV(*program, outSPIRV)) { in GrCompileVkShaderModule() 221 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
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D | GrVkGpu.h | 124 SkSL::Compiler* shaderCompiler() const { in shaderCompiler() function
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/external/skqp/src/gpu/vk/ |
D | GrVkUtil.cpp | 202 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram( in GrCompileVkShaderModule() 207 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule() 211 if (!gpu->shaderCompiler()->toSPIRV(*program, outSPIRV)) { in GrCompileVkShaderModule() 212 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
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D | GrVkGpu.h | 116 SkSL::Compiler* shaderCompiler() const { in shaderCompiler() function
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/external/skia/src/gpu/mtl/ |
D | GrMtlUtil.mm | 156 gpu->shaderCompiler()->convertProgram(kind, 161 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); 167 if (!gpu->shaderCompiler()->toMetal(*program, &code)) { 168 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str());
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D | GrMtlGpu.h | 101 SkSL::Compiler* shaderCompiler() const { return fCompiler.get(); } in shaderCompiler() function
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUtil.mm | 190 gpu->shaderCompiler()->convertProgram(kind, 195 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); 201 if (!gpu->shaderCompiler()->toMetal(*program, &code)) { 202 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str());
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D | GrMtlGpu.h | 97 SkSL::Compiler* shaderCompiler() const { return fCompiler.get(); } in shaderCompiler() function
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 2188 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local 2193 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompiler); in test() 2196 if (!shaderCompiler.verifyValidity(m_testCtx)) in test() 2198 if (shaderCompiler != GL_TRUE) in test()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 3544 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local
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