Home
last modified time | relevance | path

Searched refs:shaderImageType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1167 …const TextureType shaderImageType = m_singleLayerBind ? textureLayerType(m_textureType) : m_text… in iterate() local
1168 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType); in iterate()
1181 + textureTypeExtensionShaderRequires(shaderImageType, renderCtx) + in iterate()
1194 + (shaderImageType == TEXTURETYPE_BUFFER ? in iterate()
1196 : shaderImageType == TEXTURETYPE_2D ? in iterate()
1198 …: shaderImageType == TEXTURETYPE_3D || shaderImageType == TEXTURETYPE_CUBE || shaderImageType == T… in iterate()
1426 …const TextureType shaderImageType = m_singleLayerBind ? textureLayerType(m_textureType) : m_tex… in iterate() local
1427 const string shaderImageTypeStr = getShaderImageType(m_imageFormat.type, shaderImageType); in iterate()
1432 + textureTypeExtensionShaderRequires(shaderImageType, renderCtx) + in iterate()
1442 + (shaderImageType == TEXTURETYPE_BUFFER ? in iterate()
[all …]
/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageQualifiersTests.cpp258 const std::string shaderImageType = getShaderImageType(m_format, m_imageType); in initPrograms() local
270 << "precision highp " << shaderImageType << ";\n" in initPrograms()
273 …derImageFormat << ", binding=0) " << qualifierName << " uniform " << shaderImageType << " u_image;… in initPrograms()