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Searched refs:shaderPaths (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateVPTests.cpp373 ShaderMap shaderPaths; in init() local
374 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
375 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
377 …tance>(m_testCtx, "viewport", "Set viewport which is twice bigger than screen size", shaderPaths)); in init()
378 …testCtx, "scissor", "Perform a scissor test on 1/4 bottom-left part of the surface", shaderPaths)); in init()
380 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom"; in init()
381 …rtArrayTestInstance>(m_testCtx, "viewport_array", "Multiple viewports and scissors", shaderPaths)); in init()
DvktDynamicStateCBTests.cpp167 ShaderMap shaderPaths; in init() local
168 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
169 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
170 …ance>(m_testCtx, "blend_constants", "Check if blend constants are working properly", shaderPaths)); in init()
DvktDynamicStateGeneralTests.cpp393 ShaderMap shaderPaths; in init() local
394 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
395 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
397 …x, "state_switch", "Perform multiple draws with different VP states (scissor test)", shaderPaths)); in init()
398 … "bind_order", "Check if binding order is not important for pipeline configuration", shaderPaths)); in init()
399 …stCtx, "state_persistence", "Check if bound states are persistent across pipelines", shaderPaths)); in init()
DvktDynamicStateTestCaseUtil.hpp76 const std::map<glu::ShaderType, const char*> shaderPaths) in InstanceFactory() argument
78 , m_shaderPaths (shaderPaths) in InstanceFactory()
DvktDynamicStateRSTests.cpp666 ShaderMap shaderPaths; in init() local
667 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
668 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
670 …epthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths)); in init()
671 …mTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths)); in init()
672 …stCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths)); in init()
DvktDynamicStateDSTests.cpp1051 ShaderMap shaderPaths; in init() local
1052 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init()
1053 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init()
1055 …BoundsParamTestInstance>(m_testCtx, "depth_bounds_1", "Perform depth bounds test 1", shaderPaths)); in init()
1056 …DepthBoundsTestInstance>(m_testCtx, "depth_bounds_2", "Perform depth bounds test 1", shaderPaths)); in init()
1059 …TestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths)); in init()