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Searched refs:sk_ieee_float_divide (Results 1 – 25 of 40) sorted by relevance

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/external/skia/src/core/
DSkPoint.cpp112 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineBetweenSqd()
155 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineSegmentBetweenSqd()
DSkDrawShadowInfo.h38 float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); in divide_and_pin()
DSkMatrix.cpp1345 float denom = sk_ieee_float_divide(x1 * y2, x2) - y1; in Poly4Proc()
1351 float denom = x1 - sk_ieee_float_divide(y1 * x2, y2); in Poly4Proc()
1355 a1 = (x0 - x1 - sk_ieee_float_divide((y0 - y1) * x2, y2)) / denom; in Poly4Proc()
1360 float denom = y2 - sk_ieee_float_divide(x2 * y1, x1); in Poly4Proc()
1364 a2 = (y0 - y2 - sk_ieee_float_divide((x0 - x2) * y1, x1)) / denom; in Poly4Proc()
1366 float denom = sk_ieee_float_divide(y2 * x1, y1) - x2; in Poly4Proc()
1370 a2 = (sk_ieee_float_divide((y0 - y2) * x1, y1) - x0 + x2) / denom; in Poly4Proc()
DSkStrike.cpp309 SkScalar t = yAxis ? sk_ieee_float_divide(axis - pts[0].fX, pts[1].fX - pts[0].fX) in AddLine()
310 : sk_ieee_float_divide(axis - pts[0].fY, pts[1].fY - pts[0].fY); in AddLine()
DSkRRect.cpp30 SkScalar scale = SkMinScalar(sk_ieee_float_divide(fRect. width(), xRad + xRad), in setRectXY()
31 sk_ieee_float_divide(fRect.height(), yRad + yRad)); in setRectXY()
DSkScan_AntiPath.cpp630 SkScalar intersections = sk_ieee_float_divide(sqr(n) * sqr(avgLength), diagonalSqr); in compute_complexity()
633 complexity = sk_ieee_float_divide(intersections, path.getBounds().height()); in compute_complexity()
/external/skqp/include/private/
DSkFloatingPoint.h202 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide() function
215 return sk_ieee_float_divide(n,d); in sk_ieee_float_divide_TODO_IS_DIVIDE_BY_ZERO_SAFE_HERE()
/external/skia/include/private/
DSkFloatingPoint.h206 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide() function
219 return sk_ieee_float_divide(n,d); in sk_ieee_float_divide_TODO_IS_DIVIDE_BY_ZERO_SAFE_HERE()
/external/skqp/src/core/
DSkPoint.cpp168 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineBetweenSqd()
211 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineSegmentBetweenSqd()
DSkDrawShadowInfo.h38 float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); in divide_and_pin()
DSkMatrix.cpp1333 float denom = sk_ieee_float_divide(x1 * y2, x2) - y1; in Poly4Proc()
1339 float denom = x1 - sk_ieee_float_divide(y1 * x2, y2); in Poly4Proc()
1343 a1 = (x0 - x1 - sk_ieee_float_divide((y0 - y1) * x2, y2)) / denom; in Poly4Proc()
1348 float denom = y2 - sk_ieee_float_divide(x2 * y1, x1); in Poly4Proc()
1352 a2 = (y0 - y2 - sk_ieee_float_divide((x0 - x2) * y1, x1)) / denom; in Poly4Proc()
1354 float denom = sk_ieee_float_divide(y2 * x1, y1) - x2; in Poly4Proc()
1358 a2 = (sk_ieee_float_divide((y0 - y2) * x1, y1) - x0 + x2) / denom; in Poly4Proc()
DSkStrike.cpp287 SkScalar t = yAxis ? sk_ieee_float_divide(axis - pts[0].fX, pts[1].fX - pts[0].fX) in AddLine()
288 : sk_ieee_float_divide(axis - pts[0].fY, pts[1].fY - pts[0].fY); in AddLine()
DSkRRect.cpp30 SkScalar scale = SkMinScalar(sk_ieee_float_divide(fRect. width(), xRad + xRad), in setRectXY()
31 sk_ieee_float_divide(fRect.height(), yRad + yRad)); in setRectXY()
DSkScan_AntiPath.cpp630 SkScalar intersections = sk_ieee_float_divide(sqr(n) * sqr(avgLength), diagonalSqr); in compute_complexity()
633 complexity = sk_ieee_float_divide(intersections, path.getBounds().height()); in compute_complexity()
/external/skia/src/shaders/gradients/
DSkTwoPointConicalGradient.cpp20 fFocalX = sk_ieee_float_divide(r0, (r0 - r1)); in set()
64 const SkScalar scale = sk_ieee_float_divide(1, SkTMax(r0, r1)); in Create()
DSkSweepGradient.cpp34 return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360); in angles_from_t_coeff()
/external/skqp/src/shaders/gradients/
DSkTwoPointConicalGradient.cpp20 fFocalX = sk_ieee_float_divide(r0, (r0 - r1)); in set()
64 const SkScalar scale = sk_ieee_float_divide(1, SkTMax(r0, r1)); in Create()
DSkSweepGradient.cpp34 return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360); in angles_from_t_coeff()
/external/skqp/modules/skottie/src/
DSkottiePrecompLayer.cpp69 t_scale = sk_ieee_float_divide(1, stretch_time); in attachPrecompLayer()
/external/skia/modules/skottie/src/
DSkottiePrecompLayer.cpp69 t_scale = sk_ieee_float_divide(1, stretch_time); in attachPrecompLayer()
/external/skia/src/utils/
DSk3D.cpp44 float denomInv = sk_ieee_float_divide(1, far - near); in Sk3Perspective()
/external/skqp/src/utils/
DSk3D.cpp44 float denomInv = sk_ieee_float_divide(1, far - near); in Sk3Perspective()
/external/skqp/src/gpu/
DGrQuad.h128 float iw(int i) const { return sk_ieee_float_divide(1.f, fW[i]); } in iw()
/external/skia/modules/particles/src/
DSkParticleEffect.cpp120 sk_ieee_float_divide(1.0f, fParams->fLifetime.eval(updateParams, fParticles[i])); in update()
/external/skia/src/gpu/
DGrQuad.h161 float iw(int i) const { return sk_ieee_float_divide(1.f, fW[i]); } in iw()

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