Searched refs:solidRadius (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/effects/ |
D | GrCircleBlurFragmentProcessor.cpp | 167 float* solidRadius, float* textureRadius) { in create_profile_texture() argument 186 *solidRadius = circleR - 3 * sigma; in create_profile_texture() 196 *solidRadius = 0; in create_profile_texture() 243 float solidRadius; in Make() local 246 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius)); in Make() 251 circle, textureRadius, solidRadius, std::move(profile))); in Make() 271 auto solidRadius = _outer.solidRadius(); in emitCode() local 272 (void)solidRadius; in emitCode() 298 auto solidRadius = _outer.solidRadius(); in onSetData() local 299 (void)solidRadius; in onSetData() [all …]
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D | GrCircleBlurFragmentProcessor.h | 20 float solidRadius() const { return fSolidRadius; } in solidRadius() function 29 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument 35 , fSolidRadius(solidRadius) in GrCircleBlurFragmentProcessor()
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D | GrCircleBlurFragmentProcessor.fp | 10 in half solidRadius; 29 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius, 190 float* solidRadius, float* textureRadius) { 209 *solidRadius = circleR - 3 * sigma; 219 *solidRadius = 0; 266 float solidRadius; 269 &solidRadius, &textureRadius)); 274 circle, textureRadius, solidRadius, std::move(profile)));
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/external/skqp/src/gpu/effects/ |
D | GrCircleBlurFragmentProcessor.cpp | 167 float* solidRadius, float* textureRadius) { in create_profile_texture() argument 186 *solidRadius = circleR - 3 * sigma; in create_profile_texture() 196 *solidRadius = 0; in create_profile_texture() 243 float solidRadius; in Make() local 246 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius)); in Make() 251 circle, textureRadius, solidRadius, std::move(profile))); in Make() 271 auto solidRadius = _outer.solidRadius(); in emitCode() local 272 (void)solidRadius; in emitCode() 299 auto solidRadius = _outer.solidRadius(); in onSetData() local 300 (void)solidRadius; in onSetData() [all …]
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D | GrCircleBlurFragmentProcessor.h | 20 float solidRadius() const { return fSolidRadius; } in solidRadius() function 29 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument 35 , fSolidRadius(solidRadius) in GrCircleBlurFragmentProcessor()
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D | GrCircleBlurFragmentProcessor.fp | 10 in half solidRadius; 29 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius, 190 float* solidRadius, float* textureRadius) { 209 *solidRadius = circleR - 3 * sigma; 219 *solidRadius = 0; 266 float solidRadius; 269 &solidRadius, &textureRadius)); 274 circle, textureRadius, solidRadius, std::move(profile)));
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