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Searched refs:solidRadius (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/effects/
DGrCircleBlurFragmentProcessor.cpp167 float* solidRadius, float* textureRadius) { in create_profile_texture() argument
186 *solidRadius = circleR - 3 * sigma; in create_profile_texture()
196 *solidRadius = 0; in create_profile_texture()
243 float solidRadius; in Make() local
246 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius)); in Make()
251 circle, textureRadius, solidRadius, std::move(profile))); in Make()
271 auto solidRadius = _outer.solidRadius(); in emitCode() local
272 (void)solidRadius; in emitCode()
298 auto solidRadius = _outer.solidRadius(); in onSetData() local
299 (void)solidRadius; in onSetData()
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DGrCircleBlurFragmentProcessor.h20 float solidRadius() const { return fSolidRadius; } in solidRadius() function
29 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument
35 , fSolidRadius(solidRadius) in GrCircleBlurFragmentProcessor()
DGrCircleBlurFragmentProcessor.fp10 in half solidRadius;
29 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
190 float* solidRadius, float* textureRadius) {
209 *solidRadius = circleR - 3 * sigma;
219 *solidRadius = 0;
266 float solidRadius;
269 &solidRadius, &textureRadius));
274 circle, textureRadius, solidRadius, std::move(profile)));
/external/skqp/src/gpu/effects/
DGrCircleBlurFragmentProcessor.cpp167 float* solidRadius, float* textureRadius) { in create_profile_texture() argument
186 *solidRadius = circleR - 3 * sigma; in create_profile_texture()
196 *solidRadius = 0; in create_profile_texture()
243 float solidRadius; in Make() local
246 create_profile_texture(proxyProvider, circle, sigma, &solidRadius, &textureRadius)); in Make()
251 circle, textureRadius, solidRadius, std::move(profile))); in Make()
271 auto solidRadius = _outer.solidRadius(); in emitCode() local
272 (void)solidRadius; in emitCode()
299 auto solidRadius = _outer.solidRadius(); in onSetData() local
300 (void)solidRadius; in onSetData()
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DGrCircleBlurFragmentProcessor.h20 float solidRadius() const { return fSolidRadius; } in solidRadius() function
29 GrCircleBlurFragmentProcessor(SkRect circleRect, float textureRadius, float solidRadius, in GrCircleBlurFragmentProcessor() argument
35 , fSolidRadius(solidRadius) in GrCircleBlurFragmentProcessor()
DGrCircleBlurFragmentProcessor.fp10 in half solidRadius;
29 data.set4f(circleData, circleRect.centerX(), circleRect.centerY(), solidRadius,
190 float* solidRadius, float* textureRadius) {
209 *solidRadius = circleR - 3 * sigma;
219 *solidRadius = 0;
266 float solidRadius;
269 &solidRadius, &textureRadius));
274 circle, textureRadius, solidRadius, std::move(profile)));