Searched refs:stencilOffset (Results 1 – 2 of 2) sorted by relevance
264 deUint32 stencilOffset = 0u; in uploadTestTextureInternal() local273 stencilOffset = static_cast<deUint32>(deAlign32(static_cast<deInt32>(bufferSize), 4)); in uploadTestTextureInternal()274 bufferSize = stencilOffset + srcStencilTexture->getSize(); in uploadTestTextureInternal()302 DE_ASSERT(stencilOffset != 0u); in uploadTestTextureInternal()304 srcStencilTexture->write(reinterpret_cast<deUint8*>(bufferAlloc->getHostPtr()) + stencilOffset); in uploadTestTextureInternal()310 region.bufferOffset += stencilOffset; in uploadTestTextureInternal()349 deUint32 stencilOffset = 0u; in uploadTestTextureInternalSparse() local363 stencilOffset = static_cast<deUint32>(deAlign32(static_cast<deInt32>(bufferSize), 4)); in uploadTestTextureInternalSparse()364 bufferSize = stencilOffset + srcStencilTexture->getSize(); in uploadTestTextureInternalSparse()395 DE_ASSERT(stencilOffset != 0u); in uploadTestTextureInternalSparse()[all …]
356 const GLint stencilOffset = get_stencil_offset(rb->Format); in _swrast_stencil_and_ztest_span() local375 stencilBuf = _swrast_pixel_address(rb, span->x, span->y) + stencilOffset; in _swrast_stencil_and_ztest_span()